Firstly, it’s important to make it clear that this is a ‘kinetic’ visual novel, the type of VN where the player doesn’t interact with the story in Harvest December, you’re reading a story accompanied with art – no influences on the way the plot goes, nor gameplay sections of any kind – this isn’t a bad thing as such, but it’s definitely worth knowing when going in. The primary overarching plot focuses on Konno and his two love interests, the daughter of a wealthy family who control the town and, in a rather bizarre turn of events, the local goddess who watches over the land. The way the story is told is rather interesting. As the plot develops, you’ll discover more about the peculiar supernatural elements that surround this town, as well as get to meet many of its residents that fit into the bizarre love triangle that takes centre stage throughout the story. Originally released as thirteen standalone chapters at a price of 100 yen each, but now available in the form of a complete downloadable package, the series tells the story of Masaki Konno, a boy who has relocated to the rural town of Tagami from Tokyo. However, Japanese dōjin game development circle Talestune seek to fill this gap with the release of their portable visual novel series Harvest December, finally making its way to the west. A genre that focuses on storytelling, often blended in with puzzle or decision-making elements, is right at home on a portable system, but as of yet the 3DS’ library of VNs has paled in comparison to that of its ‘competitor’ the Vita, or even its predecessor the DS. Reviewed by Oliver Jameson ( you consider the critical acclaim of the likes of the Zero Escapeand Ace Attorney series on Nintendo’s handheld systems, it’s a surprise that there aren’t more visual novel offerings available on the 3DS.
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